IC consensus layer
The job consensus layer of the IC is to order transaction requests so that all replicas in a subnet will process transaction requests in the same order. There are many protocols in the literature for this problem. The IC uses a new consensus protocol, which is described here at a high level. For more details, see the paper https://eprint.iacr.org/2021/1330 (in particular, Protocol ICC1 in that paper).
Any secure consensus protocol should guarantee two properties, which (roughly stated) are:
- safety: all replicas in fact agree on the same ordering of transaction requests, and
- liveness: all replicas should make steady progress.
The IC consensus protocol is design to be
- extremely simple, and
- robust (performance degrades gracefully when some replicas are malicious).
As discussed in the introduction, we assume
- a subnet of [math]\displaystyle{ n }[/math] replicas, and
- at most [math]\displaystyle{ f \lt n/3 }[/math] of the replicas are faulty.
Faulty replicas may exhibit arbitrary, malicious (i.e., Byzantine) behavior.
We assume that communication is asynchronous, with no a priori bound on the delay of messages sent between replicas. In fact, the scheduling of message delivery may be completely under adversarial control. The IC consensus protocol guarantees safety under this very weak communication assumption. However, to guarantee liveness, we need to assume a form of partial synchrony, which (roughly stated) says that there exists a bound [math]\displaystyle{ \Delta }[/math] such that from time to time, messages will be delivered within time [math]\displaystyle{ \Delta }[/math]. The bound [math]\displaystyle{ \Delta }[/math] does not have to be known in advance (the protocol can adapt itself to an unknown [math]\displaystyle{ \Delta }[/math] value). Regardless of whether we are assuming an asynchronous or partially synchronous network, we assume that every message sent from one honest party to another will eventually be delivered.
Like a number of consensus protocols, the IC consensus protocol is based in a blockchain. As the protocol progresses, a tree of blocks is grown, starting from a special genesis block that is the root of the tree. Each non-genesis block in the tree contains (among other things) a payload, consisting of a sequence of transaction requests, and a hash of the block's parent in the tree. The honest replicas have a consistent view of this tree: while each replica may have a different, partial view of this tree, all the replicas have a view of the same tree. In addition, as the protocol progresses, there is always a path of finalized blocks in this tree. Again, the honest replicas have a consistent view of this path: while each replica may have a different, partial view of this path, all the parties have a view of the same path. The transaction requests in the payloads of the blocks along this path are the ordered transaction requests will be processed by the execution layer of the Internet Computer.
The protocol proceeds in rounds. In round [math]\displaystyle{ h }[/math] of the protocol, one or more blocks of height [math]\displaystyle{ h }[/math] are added to the tree. That is, the blocks added in round [math]\displaystyle{ h }[/math] are always at a distance of exactly [math]\displaystyle{ h }[/math] from the root. In each round, a random beacon is used to generate a random permutation of the [math]\displaystyle{ n }[/math] parties, so as to assign to each party a rank. The party of lowest rank is the leader of that round. When the leader is honest and the network is timely, the leader will propose a block which will be added to the tree. If the leader is not honest or the network is not timely, some other parties of higher rank may also propose blocks, and also have their blocks added to the tree. In any case, the logic of the protocol gives highest priority to the leader's proposed block.